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Weapon damage and traits might also need a bit of updating, but I haven't had any problems in my game using 1stE weapons stats in my 2ndE game.Īgreed about the slippery slope into playing a game about justifying fascism-it's become disturbingly common in 40K circles. If you are using older RT sourcebooks, 2nd Ed DH skills have some consolidation over previous 40k games (for example the Disguise skills was folded into the Deceive skill's heading as a special case), so there would be some adjudication on updating RT characters, but for the most part it's fairly straightforward. Both count for 'resources rolls' for buying equipment. Influence and Profit Factor are nearly identical. RT characters may have started on a homeworld as an adept or outlaw of some kind, but they have left it for a story/CGen reason, joined a voidship crew, and are now part of a RT dynasty entourage. DH characters are plucked from obscurity from the various Adeptus on homeworlds before they were 'acquired' by their inquisitor and start serving the IoM. They also have different character creation guidelines which befit their campaigns. That amounts to about a mid level DH character. Skills and talents-wise, a starting Rogue Trader character is pretty much a DH character +5000xp (IIRC). for character creation or the Seeds of Heresy adventure, which I can happily link you, if you DM me.Ĭlick to expand.Mechanically they are fairly compatible.
Warhammer 40k dark heresy cleric free#
There are also a bunch of free supplements, e.g.
Warhammer 40k dark heresy cleric pdf#
You probably can only get it as pdf these days. But major players in the universe DO think these things are true and behave 2e Dark Heresy is out of print, but far and away the best version there currently is. I know it's wrong to kill all these people and torture this guy to stave off heresy and that conflict between what is real in the game and what is real in real life, is a delight.Īnyway, the facts of the situation don't have to be presented as absolute truth, objectively. My favorite part about 40k is taking the HORRIBLE circumstances of the existence of the acolytes (and what they're fighting against) and the "necessary" evils they must before and smashing that face-first into my modern moral compass. But in 40k it is reasonably possible that the truth is, in fact, that killing an entire planet is a morally justifiable decision. Clearly, in real life, that is bad things. We are not playing Borderlands after all.Click to expand.But you're presenting totalitarian fascism as totally justified in an alternate reality. It does not make sense that you would fire a hunting rifle round from a stub revolver. Why no armor? If you are supposedly a valet (james) why do you not have any drive skill? (Unless it is a different sort of valet.) Also keep in mind, although it varys from GM to GM, in my experience bullets have to be named for whatever gun they were bought for. but normally in online situations people have to use a point buy system which I would recommend.There is no way to confirm a random roll unless you do it via chat or whatever in front of the GM. Am I missing something? I know Scooter said he'll accept old characters and such. That gives no bonus, just means you aren't getting a penalty. Tate- Where are you getting a 52 from? Your Int is 39 and you are only trained in Tech-use. So you will definitely have to swap those before your character could be accepted. The actual modifiers don't come into play a whole lot besides base armor, speed, and extra melee damage due to strength. Tate and James- Yes, the circles are for your modifiers, the blank spot next to it is for your base score. I want to say it was like the third rank. I'd look it up but i'm moving and my rulebook is packed away at the moment. Raven- Major Psychic Powers do not come into play until later ranks I believe.